Adversaries, D&D 5e, GM's Notebook

D&D 5e: The Cactuar (Final Fantasy)

A couple of months ago, I found that Fat Goblin Games had a Pathfinder supplement called Welcome to the Fungal Kingdom. It looks like it’s based on those video games about your favorite Italian plumber, and it includes versions of those monsters you like jumping on so much like the “Cloud Turtle” and the “Windup Bomb.”

I dug around the internet some more, and while EN World user I’m A Banana was awesome enough to create their own Final Fantasy supplement for D&D, there isn’t much in the way of monster conversions. I’m a fan of the game series myself, so I thought I’d give it a shot.

Final Fantasy XII‘s Cactoid


Small plant, unaligned

Armor Class 16 (natural armor)
Hit Points 72 (16d6+16)
Speed 30 ft., burrow 10 ft.

STR 5 (-3) DEX 18 (+4) CON 13 (+1) INT 11 (0) WIS 10 (0) CHA 7 (-2)

Saving Throws Dexterity +6
Damage Vulnerabilities cold
Condition Immunities blinded, charmed, paralyzed, petrified, poisoned
Senses tremorsense 60 ft., passive Perception 10
Languages Cactuar
Challenge 4 (1,100 XP)

Avoidance. If the Cactuar is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.


Multiattack. The Cactuar makes two kick attacks.

Kick. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) bludgeoning damage.

1,000 Needles (Recharge 4-6). The Cactuar shoots needles from its bundle in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 52 (8d12) piercing damage on a failed save, or half as much damage on a successful one. If a creature has three-quarters cover or more, it instead takes no damage from this attack regardless of succeeding or failing the save.

Theatrhythm‘s Cactuar

Cactuar, also known as cactoids and sabotender, are desert-dwelling creatures that resemble living cacti with stiff little arms and legs. They have black holes that look like two eyes and a mouth, but they don’t seem to have the necessary organs to see or hear. Nonetheless, the Cactuar seem to be entirely aware of their surroundings. Indeed, the creatures even have their own language they use to communicate with each other.

Peaceful Scavengers. Cactuar keep to themselves, spending most of their time underground. They will venture into populated settlements at night, however. A town will find all of their nails, pins, and needles gone in the morning after a Cactuar visit. Cactuar only attack if provoked, and aggressors quickly find out what the creatures use the stolen objects for.

The Mystery of the Desert. No one can truly attest to the origins of the creatures. Some guess that the entirety of the Cactuar population was magically awakened by a bored wizard. Others claim the Cactuar have more sinister motives. (What are they using those needles for, anyway?) Local rumor says that the Cactuar were first spotted at the site of a dusty desert graveyard.

Important Links

All images courtesy of the Final Fantasy Wiki.
Fat Goblin Games’ Welcome to the Fungal Kingdom.
I’m A Banana (Jason Driscoll)’s Final Dungeons.
With thanks to the Angry GM, who taught me how to make monsters.

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3 thoughts on “D&D 5e: The Cactuar (Final Fantasy)

  1. I love this – Huge fan of Final Fantasy, and just started DMing and, due to the nature of my players they would love to see a few iconic Final Fantasy creatures appear. Any more chances of seeing new Final Fantasy creatures?

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