Dungeon World Class: The Mechanical Man, part 2

Last time, I put together the first part of a new Dungeon World class using the Class Warfare supplement. This time, I'm going to lay out the advanced moves a player can take on level up. Advanced Moves When you gain a level from 2-5, you may choose from these moves: Behind Me! When you take a …

Continue reading Dungeon World Class: The Mechanical Man, part 2

Dungeon World Class: The Mechanical Man, part 1

Johnstone Metzger is the author of Class Warfare. The Dungeon World supplement deconstructs the original game's classes and gives game masters the tools to create their own class. This week, I present to you: The Mechanical Man. If you want to play a pacifist Robo, this is the class for you. The Mechanical Man Like everything I create for RPGs, …

Continue reading Dungeon World Class: The Mechanical Man, part 1