D&D 5e: The Cactuar (Final Fantasy)

A couple of months ago, I found that Fat Goblin Games had a Pathfinder supplement called Welcome to the Fungal Kingdom. It looks like it's based on those video games about your favorite Italian plumber, and it includes versions of those monsters you like jumping on so much like the "Cloud Turtle" and the "Windup Bomb." I dug around …

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Dungeon World Class: The Mechanical Man, part 2

Last time, I put together the first part of a new Dungeon World class using the Class Warfare supplement. This time, I'm going to lay out the advanced moves a player can take on level up. Advanced Moves When you gain a level from 2-5, you may choose from these moves: Behind Me! When you take a …

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Dungeon World Class: The Mechanical Man, part 1

Johnstone Metzger is the author of Class Warfare. The Dungeon World supplement deconstructs the original game's classes and gives game masters the tools to create their own class. This week, I present to you: The Mechanical Man. If you want to play a pacifist Robo, this is the class for you. The Mechanical Man Like everything I create for RPGs, …

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Perilous Wilds: Tunnels of the Grazkald Tribe

Here's a randomly-generated dungeon for you, using Jason Lutes' Dungeon World supplement, The Perilous Wilds. I also want to point you to this great resource for finding evocative names for your NPCs. The next time the party decides to make camp in a forgotten corner of the misty woods, they may hear crazed barks. The sound is disconcerting …

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Bonding with my Family Through RPGs

A Miserable Little Pile of Diverse Interests My first in-person gaming group was an eight-man party consisting of my brothers and my cousins. I had been hesitant to introduce them to the hobby; my experience at the time involved faceless strangers over the internet through play-by-posts and virtual tabletops. But one of my college goals was …

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